Fundex Games Premium Wood Backgammon 5730 Manual, Instructions

Manual, Instructions for Fundex Games Premium Wood Backgammon 5730 Board Game (1 pages)

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292/292765-premium_wood_backgammon_5730.pdf file (12 Oct 2023)
  • Manufacturer: Fundex Games
  • Category of Device: Board Game
  • Document: Premium Wood Backgammon 5730, File Type: PDF Instructions
  • Updated: 12-10-2023
  • Count of Pages: 1
Download Premium Wood Backgammon 5730 Manual (1 pages)

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Data: UPD 12th October 2023

Fundex Games Premium Wood Backgammon 5730 Board Game PDF Instructions (Updated: Thursday 12th of October 2023 08:01:56 AM)

Rating: 4.3 (rated by 60 users)

Compatible devices: 10 Game Set, Snakes & Ladders, El Chavo Loteria Loteria, Family Game Classics 2620, Bagball, 10 in 1 Game Chest 5392, Marvel 8234-00-20, Regal 12 Backgammon.

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Text Version of Fundex Games Premium Wood Backgammon 5730 Board Game Manual (Summary of Contents)

(Ocr-Read of Document's Main Page, UPD: 12 October 2023)


INSTRUCTIONS
Classic Family Games
Bar
Black's Outer Table Black's Inner Table
BLACK
White's Outer Table White's Inner Table
WHITE
12      11     10       9        8       7           6        5       4       3        2      1
points
how points
are numbered
W
W
W
W
W
W
W
W
W
W
W
W
W
W
W
B
B
B
B
B
B
B
B
B
B
B
B
B
B
B
PREMIUM WOOD CABINET
BACKGAMMON
AGES: 8+
PLAYERS: 2
EQUIPMENT:  15  black  and  15  white  color  wood  pieces 
(stones), game board, dice, & doubling die
OBJECT: Be the first player to move all your stones around 
the points on the game board to your home table (your inner 
table)  and  “bear  them  off”  (remove  them  from  the  game 
board). Usually, several games are played, with the winner of 
each  game  earning  points–the  first  to  reach  a  score  of  10 
points wins the match.
SETUP: 15 black tokens, 15 white tokens. Players choose to 
be  the  black  or  white  and  then  set  up  the  game  board  as 
shown below. The game tokens in backgammon are referred 
to as “stones.” Each player rolls a die to determine who has 
the first move, ties are re-rolled. The player with the highest 
number will begin the game by  using  the  two high numbers 
of the dice that were just cast by himself and his opponent. 
MOVING  STONES:  Count  begins  on  point  next  to  one  on 
which  a  stone  rests.  In  general,  a  player  moves  the  stones 
one at a time along the points in a loop that extends from his 
opponent’s 1-point to his own 1-point. The opponent’s stones 
travel in the opposite direction. Dice advance a stone forward 
the  rolled  number  of  points  and  the  stone  comes  to  rest  at 
the base of the point. A player can move two stones, one for 
each die, or a single token twice, once for each die. A player 
can  choose  to  use  only  one  die,  but  it  must  be  the  highest 
count  die.  If  a  player  rolls  doubles,  they  are  doubled  again. 
(example:  a  5-5  becomes  a  5-5-5-5  which  equals  four 
separate  moves). There  is  no  limit  to  the  number  of  stones 
belonging to  the same  player that  may  rest  on  one  point. A 
point  housing  two  or  more  stones  of  the  same  player  is 
BLOCKED  against  an  opponent,  and  his  stones  may  not 
land on that point, although it may be jumped. When a player 
cannot move because of blocked points he loses the move. 
BLOTS:  A  single  stone  resting  on  a  point  is  a  BLOT;  an 
opponent  may  land  on  the  point  and  HIT  the  blot,  which 
sends it to the bar at the center of the board. A stone on the 
Bar must start over on his opponent’s 1-point. This stone on 
the  Bar  must  re-enter  his  opponent’s  inner  table  before 
making  another  move.  He  cannot  enter  on  a  blocked  point. 
Two or more blots may be hit in one play. 
BEARING  OFF: When either player succeeds in moving all 
of his stones around the board to his inner table, he starts to 
“bear off” (remove)  stones  from  points  corresponding  to  the 
dice  thrown.  The  player  can  either  move  a  stone  within  his 
inner  table  or  bear  it  off.  For  example,  a  1-2  that  is  rolled, 
may be used to bear off a stone from the 1-point and the 2-
point, or the player may choose to move a stone from the 3-
point to the 6-point. When casting a number higher than any 
point  covered,  a  stone  from  the  highest  point  may  bear  off, 
but he cannot bear off a stone if the point indicated is vacant 
and  there  is  a  stone  on  a  higher  counting  point.  If,  while 
bearing off, a token is HIT, the player’s stone goes to the Bar 
and must 
reenter  in  the  usual  way. This  stone  must  travel  all  around  the 
board to his inner table again before more stones can be moved 
or taken off.
DOUBLING:  The  doubling  cube  (the  die  w/numbers)  changes 
winners’ scores dramatically; therefore, games are played to 20 
or 50 or more points. At the beginning of the game the doubling 
die is neutral and is placed face up on the 64. At any time during 
the game a player can turn it so that the 2 is face up and offer it 
as a “bet” to his opponent, raising the stakes of the game. If the 
bet is accepted by the opponent, the game is now worth 2 points 
to the  winner  (instead of  the  standard 1  point).  If the  opponent 
rejects  the  bet,  he  forfeits  the  game  and  his  opponent  earns  1 
point. If the opponent accepted the bet, he now has the right to 
double the bet to a 4 later in the game and in turn, the opponent 
must  choose  to  accept  or  forfeit.  This  scenario  may  continue 
indefinitely but there are usually not more than four or five in any 
game. The points increase as follows: 2,4,8,16,32, etc.
GAMMON/BACKGAMMON: The winner of the game is the first 
player to  remove all his stones from the board. If  the loser has 
not borne off any of his stones, it is called a GAMMON and the 
stakes of the game are doubled. If the loser still has stones on 
the  winner’s inner  table,  it  is  called  a  BACKGAMMON  and  the 
game stakes triple. This includes stakes raised by doubling.
          ITEM NO. 5730





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